

to unload all commodities into the warehouse between the load/sell and buy/load actions." I think what you really trying to say is "between the unload/sell and buy/load actions." right?įirst, I would like to praise you for the updates on the trade routes and especially "A", "D" mechanics. I suggest lower fame point penalty threshold to 20% of town commodity supply share, and since player is taking a risk here, if player is supplying town more than 50% of share, award player a bonus of 1 fame point a day, if more than 80%, award 2 fame point a day.Īnother problem is, now town has too many sailors looking for jobs, a town with 1500 inhabitants has 2000 sailors looking for job at market, is that normal? Maybe someone typed an extra zero somewhere by mistake?Īnd a small typo, "Activate this checkbox if.
#PORT ROYALE 4 UPDATE PATCH#
It really looks night and day compared to the PC, but it runs perfectly so feels like a necessary sacrifice.First, I glad devs have been constantly improving this game, I think recent patch (version 1.2) has improved game experience (especially trade route part) considerably,ĮXCEPT governing town! Who on earth suggested player has to supply town more than 50% town commodity supply share to avoid fame loss? It render early in game (first 2 year) impossible to accumulate fame point and even in late game some days in between my fleets visiting hometown I still losing fame for supplying hometown less than 50% of share. This is not a deal breaker and doesn’t look at all terrible, but it is a shame.
#PORT ROYALE 4 UPDATE PC#
Port Royale 4 runs great but at the sacrifice of a visual drop when compared to the PC version. The major problem that plagues the Xbox version however is that of the resolution. The scale can often feel giant, especially when zoomed all the way out. One of the most impressive aspects of the game though is found in the map – these massive stretches of ocean, minimized versions of the Caribbean. I was certainly more invested in my trade routes and towns than any fights that went down. Honestly, through my time with Port Royale 4 I have mostly used the auto fights though, as I found the combat to be getting in the way of the more exciting strategy that unfolds. Those allow some different abilities to be used during the fight and are invaluable. There are however extra “tactics” that certain ships and captains have. It’s not terribly deep, with only a few basic moves and attacks. Each ship in a fleet has a turn and you move spaces on a grid-based patch of water. This is where the combat comes in and it’s a turn-based affair. While you’re sailing the sea, convoys and towns can be raided and attacked by enemies. What will get in the way of your progress however are pirates and enemy nations.



It can perhaps come across as a little simplistic, but with how complex the rest of the experience can be, that’s not a negative. I was worried initially about how fun this would be considering the obvious naval focus, but it works as a totally competent city builder. However in order to get them on your good side, you must complete tasks and develop your towns. The viceroy is the leader of your country, offering up crucial upgrades and ships. Once you have the gold rolling in, then you begin running towns, creating buildings, moving workers around, and satisfying your viceroy. There’s a deeply satisfying feeling working on a web-like system of trade and seeing it being executed. It’s great fun going through the locations trying to find the best material to buy and sell on your route. Trade routes are essential as you get a huge amount of freedom in how you set up and optimize them.
